Once everything’s dead, use the jump pad and then swing across the pole to land on top of the block and reach the Cultist Key. As always, stay on the move and use your full arsenal to survive, whether that means using the flamethrower to grab armor, the Chainsaw to refill your ammunition, or the secondary fire modes on your weapons. This leads to another combat arena and another Arachnotron that needs dealing with. From here, you need to jump and shoot the green button in mid-air to open the gate and Dash under it to reach the climbable wall on the other side. With the Mancubuses defeated, head through the now-open door at the end of the corridor. The Plasma Rifle and Heavy Cannon prove useful in this regard. Your best bet is to keep your distance, strafe to avoid its projectiles, and focus your fire on its arm cannons to weaken its projectiles and disable its flamethrowers. At long ranges, it will shoot projectiles, while at short ranges, it utilizes flamethrowers. This enemy type has both long range attacks and short range attacks. Step on the green platform to open the door forward, where you’ll be met by a Mancubus. Now you can shoot the overhanging green symbol to wipe out the Cultist Zombies with the facility’s own traps. Follow the corridor to the left and you’ll end up back in the room you were before. Take care of them and a Hell Knight will appear, so use the Plasma Rifle to get rid of it fairly quickly. Head towards the waypoint and you’ll be locked in a room inhabited by some Cultist Zombies. This Zombie variant is slightly more threatening than the regular kind because they’re equipped with flamethrowers. Shooting it into a crowd will freeze each enemy in place, giving you some breathing room to deal out damage without being shot at.įollow the waypoint across the bridge and get rid of the Cultist Zombies on the other side. This is also an ideal time to try out the Ice Bomb for the first time. The red spiked balls hanging from chains will explode if you shoot them, so make use of them if the Revenants get close. Punch through the wall and prepare to take on a couple of Revenants and some Soldiers and Zombies. Use this to get to the climbable wall, then use your double jump and Dash to reach the next wall, making sure to latch onto the right hand side to avoid the orange traps. From here, you’ll want to run to the end of the bone jutting out over the edge and jump to the right and land on the platform with a jump pad. Leap down to the climbable wall and then take care of the Gargoyles waiting for you on the next ledge. Otherwise, you can read our Doom Eternal review. But if you’re looking for more basic Doom Eternal tips, be sure to read our guide detailing everything you should know before playing. We’ll be publishing more in subsequent days. For walkthroughs of Doom Eternal’s other chapters, be sure to check out our guide hub collecting what we have up so far. Below you can find a walkthrough detailing every step to help you come out of this gloomy mountain retreat mostly unscathed. Doom Eternal’s third mission has you exploring a cultist base on a snowy mountaintop, while, of course, killing off a humble wave of demons as you go.
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